Airen was on a diplomatic mission for a few days, came back and found this … thomcrossing, you’re so cruel!
this is why i stopped joking about covering my town with dandelions. i know Thom is a mayor of his word.
lol poor Airen.. i’m sorry but this pic has a Netherlands vibe. add a windmill and Pripyat’s set to make radioactive souvenir postcards!
Does someone know if TTing as in jumping forward a day at the time (and playing for 30-60 min each day) would prevent the development of dirth paths? I know that TTing heals grass, but does that also apply to such small portions of TTing? So, is it obligatory to play in real time for those? And how much do I have to run around on one day in general to cause grass deterioration?
Also, do the balloons/fish/insects during tours count towards the badges?
if you jump forward a day at a time for the course of a week to a month, the grass would grow back quickly. i’ve experienced this while TTing to move out a villager, at the end of three weeks the town looks like it’s in springtime.
if you want grass deterioration, run as often as you can then save and quit more than once. playing in real time to run around, then saving and quitting makes the grass wear down faster. i always switch through all my residents and make sure they run each time. the grass wore out in a week.
thanks! i’m glad you like how i draw Agnes. she’s the gang queen in my town.